Using Adam Porter's 'Five S Model', The Hook Generator is a method for describing compelling hooks for prototype games. A strong hook is the key to getting interest from publishers and purchasers alike.
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The Adam in Wales: Board Game Designer Journal is available worldwide, via Amazon's print on demand service.
You can also purchase a downloadable PDF of the journal from Drive Thru RPG a the following link: https://www.drivethrurpg.com/product/...
To purchase on Amazon, use the links below.
IF NOT LISTED BELOW, search on your local Amazon for Adam in Wales: Board Game Designer Journal.
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The journal provides a multitude of reflective tools to help you develop as a tabletop game designer. This is not a playtesting journal. That is to say, the journal is not focused on one specific game or project. It is focused on you. You are the project.
The journal is broken down into logs, with prompts to guide your reflections.
You will be guided to reflect on:
Your own definition of success
Your gaming preferences and those of the market
Games you have played and what you learned from them
The people who support you in game design
How you support other designers
Your design ethos
Your goals and ambitions
The journal contains a selection of tools to help you analyse your prototypes in development.
The Hook Generator - to help you create concepts which will catch attention
The DARE Model - to help you prioritise your ideas
The Ladder Model - to help you determine how engaging your game is
The Idea : Execution Matrix - to help you determine how likely your game is to achieve commercial success
Player Journey Maps - to help you identify the pain points in your games
These tools are all based off of models and matrices developed and discussed on the Adam in Wales Youtube Channel.
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