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[Slimekeep Devlog #49]
In this video I worked on adding replayabilty to Slimekeep in the form of a new challenge mode. I also "automated" the game's development by creating a CI/CD and DevOps pipeline for building and deploying the game.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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Watch video How I Automated my Indie Game! online without registration, duration hours minute second in high quality. This video was added by user BenBonk 18 May 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 26,61 once and liked it 1.6 thousand people.