Now with motor sound and working Heads-Up Display!
The modified Crazyflie GUI client on the right gets the stick demands and vehicle state from the simulator (at left) over a socket connection. The client runs the flight-control code on a thread at around 5kHz and sends the motor speeds back to the sim. The sim uses a dynamical model (running at around 500kHz) to turn the motor speeds into forces that act on the vehicle, producing the kinematics (vehicle position and rotation) you see in the video. I'm currently using the simple Hackflight code for the flight control, but since the flight-control thread is written in C, it should eventually be possible to use the actual Crazyflie firmware instead.
https://github.com/simondlevy/Multico...
Watch video Crazyflie UnrealEngine, v0.2 online without registration, duration hours minute second in high quality. This video was added by user Simon Levy 22 June 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 111 once and liked it 3 people.