Store: https://epicpants.com
Hear my music: https://zweihander.com
Full details & my Morrowind gallery: https://teksyndicate.com/morrowind-in...
TOC:
0:00 intro
0:38 - Skyrim VS Oblicion VS Morrowind
2:50 - The problem with modern open world games
5:25 - A note about modding Morrowind's combat
6:40 - Installing openMW
14:55 - How to MOD with OpenMW
31:16 - How to use OMWADDON files
34:00 - Grass, groundcover, and foliage
38:10 - My OpenMW config files (as a guide)
39:19 - A note on Skies.IV and rain
Get Morrowind:
https://www.gog.com/game/the_elder_sc...
https://www.fanatical.com/en/game/the...
https://store.steampowered.com/app/22...
Best to install everything outside of your Program Files folder.
Install Python: (you'll never need to mess with this once it's installed): https://www.python.org/downloads/
Install openMW: https://openmw.org/downloads/ (click GitHub and scroll to the bottom)
If you want Mods:
Install Mod Organizer 2 (can install anywhere, but not in Program Files): https://github.com/ModOrganizer2/modo...
Install Mod Organizer to OpenMW into the Mod Organizer /plugins folder: https://www.nexusmods.com/morrowind/m...
Get a Nexus account and connect it to Mod Organizer 2
Use this website and these lists to help with mods:
https://modding-openmw.com/
https://modding-openmw.com/lists/
Here is my OpenMW settings.cfg file for reference:
[Shaders]
view over shoulder = true
preview if stand still = true
antialias alpha test = true
apply lighting to environment maps = true
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
clamp lighting = false
force shaders = true
force per pixel lighting = true
lighting method = shaders
max lights = 64
maximum light distance = 6359
radial fog = true
light bounds multiplier = 3.35463
minimum interior brightness = 0.124512
light fade start = 0.753975
[Sound]
device =
hrtf = Built-In HRTF
hrtf enable = 1
[Camera]
head bobbing = true
preview if stand still = true
view over shoulder = true
head bobbing step = 120.0
head bobbing height = 6.0
head bobbing roll = 0.5
[GUI]
menu transparency = 0.562256
stretch menu background = true
color topic enable = true
scaling factor = 1.7
[General]
anisotropy = 16
texture mipmap = linear
[HUD]
crosshair = true
[Input]
always run = true
camera sensitivity = 0.613801
toggle sneak = true
[Map]
global = true
[Video]
window border = false
antialiasing = 2
gamma = 1.09132
[Water]
refraction = true
rtt size = 2048
shader = true
reflection detail = 5
[Windows]
inventory h = 0.377804
inventory w = 0.448505
inventory x = 0.0106312
inventory y = 0.55608
map h = 0.877214
map w = 0.418605
map x = 0.502326
map y = 0.0507674
stats h = 0.498229
stats w = 0.446512
stats x = 0.0212625
stats y = 0.0413223
spells h = 0.514758
spells w = 0.360133
spells x = 0.590033
spells y = 0.247934
barter h = 0.62928
barter w = 0.247426
barter x = 0.599801
barter y = 0.269185
dialogue h = 0.448642
dialogue w = 0.339535
dialogue x = 0.29701
dialogue y = 0.488784
inventory barter h = 0.378985
inventory barter w = 0.497674
inventory barter x = 0.0524917
inventory barter y = 0.382527
spells hidden = true
inventory hidden = false
map hidden = false
spells pin = false
stats hidden = false
container h = 0.381346
container w = 0.389369
container x = 0.489701
container y = 0.53719
[Game]
turn to movement direction = true
use additional anim sources = true
weapon sheathing = true
shield sheathing = true
swim upward correction = true
smooth movement = true
NPCs avoid collisions = true
use magic item animations = true
barter disposition change is permanent = true
followers attack on sight = true
prevent merchant equipping = true
rebalance soul gem values = true
show enchant chance = true
show melee info = true
show projectile damage = true
trainers training skills based on base skill = true
show owned = 1
[Shadows]
enable shadows = true
actor shadows = true
player shadows = true
terrain shadows = true
object shadows = true
enable indoor shadows = true
shadow map resolution = 4096
number of shadow maps = 3
compute tight scene bounds = true
split point uniform logarithmic ratio = 1.0
use front face culling = false
[Terrain]
distant terrain = true
object paging active grid = true
object paging min size = 0.025
groundcover = Cyrodiil_Grass.ESP
[Groundcover]
enabled = true
density = 1
min chunk size = 0.7
stomp mode = 2
stomp intensity = 2
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