Why working on your game makes it worse (in some ways)

Опубликовано: 27 Май 2024
на канале: Luke Muscat
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In this video I explore how game dev teams get excited about a game at the start and then lose faith in the middle. I only used examples from my own games, just because it is actually really hard to get footage of games mid-way along, and I don't want to speak for other teams. However I did talk to a lot of other devs off the record, so I feel pretty confident that this is a real and common dev experience.


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