In this Godot tutorial, we take a look at the lighting system in Godot 4.x (Godot 4.2 in this example). We look at concepts like the various different kinds of lights in the scene, emissive textures, configuring a world environment, setting up global illumination and more more.
The models used in this project are from this Humble Bundle:
https://www.humblebundle.com/software...
Links
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https://gamefromscratch.com/godot-4-x...
Learn more about the bundle here:
https://gamefromscratch.com/gamemaste...
Is It Legal to Use Unreal Engine Assets in Unity or Godot and Vice Versa:
https://gamefromscratch.com/using-ass...
Unreal to Godot, Blender or Unity:
https://gamefromscratch.com/exporting...
Timeline
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0:00 Intro and overview
0:43 Exporting the scene from Unreal Engine to Blender
2:00 General lighting in Godot 4.x - The Finished Results
3:24 Creating a new project and importing the scene
5:25 Fixing an emissive texture in Godot
6:38 Emissive textures in Godot
7:34 Omni Lights, DirectionalLights and SpotLights in Godot
9:44 Creating a SpotLight in Godot
10:42 WorldEnvironment introduction
11:24 Toggling default environment and lighting settings in Godot
12:05 Creating a new WorldEnvironment
12:46 Creating a Sky
13:14 Setting up Tone Mapping
14:14 SDFGI - Signed Distance Field Global Illumination or DynamicGI
15:25 Light color and shadows
16:21 VoxelGI or baked global illumination
18:24 Other WorldEnvironment Settings
19:51 Ambient Lighting
21:25 Overview and recap
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