In this video, you'll learn Godot's four collision object types to provide both collision detection and response.
📖 What's covered
00:00 Godot's four collision object types
00:56 Introduction to the Area node
02:04 The collision layers and masks property
03:21 The Area monitoring and monitorable property
06:21 Using the Area override property
08:16 Introduction to the CharacterBody
09:12 CharacterBody movement and collision methods
10:33 Introduction to the StaticBody
11:47 Introduction to the RigidBody
🔗 Useful Links 🔗
Godot Physics Introduction - https://docs.godotengine.org/en/stabl...
Godot referrence on Area2D - https://docs.godotengine.org/en/stabl...
Godot referrence on CharacterBody2D/3D - https://docs.godotengine.org/en/stabl...
Godot refernce on RigidBody - https://docs.godotengine.org/en/stabl...
Other example - https://docs.godotengine.org/en/stabl...
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🤝 Credits 🤝
Special thanks to the author for providing the coontent used in this video.
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