Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold?
Timestamp Index:
00:24 - Importing Model and Baking Maps
01:35 - Talking about UDIM workflow
01:49 - Going over approach for reference
02:01 - Adding first wood material
02:15 - Setting Base Color and Reference Values
02:29 - Adjusting Height for Base wood
02:48 - Adding darkening for wood hits
03:26 - Adjusting height levels for wood
04:12 - Adding finger print smudges to wood
04:59 - Adjusting contrast of wood
05:23 - Starting wood Mallet
05:44 - Adding breakup to impact zone
06:30 - Adding dark ring to mallet
06:57 - Discussing Brush Alignment and Size Space
08:00 - Start adding paint to mallet
08:24 - Adding ribs to Mallet
10:12 - Adding paint to ribs
10:45 - Adding paint to Croquet ball
13:03 - Adding Materials to Handle
13:15 - Darkening to handle base
13:48 - Discussing checking work as you go
14:02 - Adding paint to handle
15:49 - Discussing UV issues
16:46 - Starting on Box
18:00 - Addressing UV issue with UDIMs
18:30 - Process of re-importing mesh non-destructively
19:36 - Adding new wood material
20:01 - Adding dovetails on box corners
22:29 - Making painted text for box
23:26 - Adjusting text to fit needs
24:10 - Adding drop shadow to text
25:02 - Masking Text
26:18 - Adding anchor to drive wood breakup to text
27:09 - Showcase and final thoughts
I hope you find this video useful!
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Brent Le Blanc
Website: https://www.bleblanc.com/
Facebook: / textureleblanc
Twitter: / brenton_leblanc
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