Blueprints To C++: Episode 1 - Creating A Plugin

Опубликовано: 01 Март 2024
на канале: 3 Prong Gaming
1,023
51

In this new series, we will be taking the previously designed inventory and crafting system and converting it not only into C++ but into our own plugin that can be easily added to any project like any normal plugin! We will learn many new things along the way including how easy it is to prototype in blueprints then convert back to C++! It's not as intimidating as you might think but I recommend you check out my C++: Fundamental's playlist prior to watching this series.

In this episode, we will be setting up our project, converting it to C++, starting our plugin and writing our first utility function in C++! Enjoy, I hope you enjoy the new series!

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★ C++ Fundamentals Playlist:    • [UE5] C++: Fundamentals  

★ Survival Playlist:    • [Project] Survival Game  

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Thank you to everyone who continues to support me through the years. I am blessed to be a part of this community and I look forward to working with each of you moving forward.

Join the conversation. Be the community:
☛   / discord  

Support the channel:
☛ https://www.buymeacoffee.com/3pgaming
☛   / 3pgaming  

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PC Specs:
☛ Processor: Ryzen 9 5950x
☛ MB: Gigabyte Aorus Master X570S
☛ Ram: 4x16gb Corsair Vengeance Pro
☛ GPU: EVGA FTW3 Ultra 3080 10gb
☛ AIO: Corsair iCue H150i RGB Pro
☛ Storage: 2x Samsung 980 Pro 2TB

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★ RTS Playlist:    • UE4 RTS Tutorial Series  

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Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.


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