A conversation about everything related to Airborne Effectiveness, featuring Chris Proctor, Weapons Feature Lead at Bungie.
AE CHANGES HERE: https://www.bungie.net/7/en/News/arti...
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0:00 - Intro: Implementation & Philosophy
1:02 - 1. Why did it take so long to change AE?
3:59 - 2. Why couldn't you build into AE at launch?
5:33 - 3. Why did AE apply to PvE as well?
7:34 - 4. Why was AE added before SBMM?
11:35 - 5. How many players ACTUALLY take to the air?
13:32 - 6. Was Crucible Labs ever considered as a PTR for upcoming changes?
15:39 - 7. Did you foresee the reaction to AE as it shipped?
16:21 - Preface: Communication Issues
17:58 - 8. Could more have been done to explain AE?
19:49 - 9. Did the team think the community would translate AE for them?
21:14 - 10. Would you ever be open to using video to explain the changes?
22:50 - 11. Are there any plans to help players visualize these systems in-game?
24:48 - 12. On reticles, FOV + additional info
27:27 - 13. Will there be a way to look up all the info in one place?
28:21 - Preface: Moving Forward
28:45 - 14. How Precision Angle Threshold works
29:50 - 15. Breaking down how aim works in Destiny 2
33:56 - 16. Reduction of Airborne Magnetism penalties explained
35:35 - 17. Reduction of Airborne Accuracy penalties explained
37:21 - 18. The Special Weapon changes explained
38:11 - 19. Will Primaries with alt-fire modes be affected by Special Weapon AE values?
40:04 - 20. What level of player will notice these changes the most?
42:19 - 21. Will the Sandbox/Weapons team be able to contextualize the outliers?
43:59 - 22. How much does player sentiment further your own understanding of the issues?
45:17 - 23. Are you open to testing changes with high skill players?
47:30 - 24. Is it not possible to bring potential changes forward sooner?
48:47 - A surprise buff!
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