In this 3ds Max tutorial, learn how to use PSD files in the Material Editor. If you've got a PSD file, right-click to open it directly in Photoshop. Save it as a PNG and bring it into the material editor. You can then plug it into the diffuse and opacity channels. This allows you to enable alpha on the channel output without needing a separate black and white alpha image. This workflow is essential for 3D artists using Vray for rendering in 3ds Max. Improve your 3D modeling and texturing skills with these tips on integrating Photoshop files into 3ds Max. Perfect for anyone looking to enhance their 3ds Max rendering and material properties setup.
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