How Baldur's Gate 3’s Story And Cinematics Were Built with John O’brien & Greg Lidstone | #71

Опубликовано: 10 Сентябрь 2024
на канале: Building Better Games
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Welcome to the BBG podcast! Today, we venture into the heart of ‪@LarianStudios‬ , the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment.

Key Points:

Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities.

Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared.

Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions.

The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment.

Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity.

00:00:00 Introduction
00:01:05 Consensus in Game Development
00:01:57 Roles of a Producer & a Director in Game Development
00:04:15 Flexibility in Game Development
00:05:22 Adjusting to Changing Plans
00:07:01 Balancing Animation and Cinematics
00:07:42 The Iteration and Revision Process
00:08:28 Structure of Decision-Making
00:09:33 Building a Creative Studio Culture
00:10:24 Growth and Retaining Culture
00:10:50 The Role of Passion in Game Development
00:14:35 Balancing Perfection and Deadlines and Trusting the Team’s Expertise
00:18:00 Creative Freedom and Surprising the Director
00:22:05 Creating a Game You’d Want to Play
00:23:35 The Complexity of Developing BG3 and Overcoming Challenges as a Producer
00:27:22 Learning from Collaboration and Learning to Say “I Don’t Know”
00:31:02 Planning and Coordination in Animation
00:32:17 The Inevitable Process of Cutting Content and Story Consistency Amid Cuts
00:35:02 Balancing Resource Allocation and the Decision-Making Process
00:37:07 Mapping Story Connections
00:40:11 The Importance of Ownership
00:41:47 Balancing Meetings and Work
00:42:55 Making Decisions Without Overthinking
00:44:50 Impact of Early Access on Development
00:45:59 Favorite Race and Class to Play
00:48:37 Advice for Game Dev Leaders
00:50:15 Conclusion and invitation
00:51:06 Summary of Key Points
00:52:25 Outro

Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!


To learn more about Larian Studios:

• Larian Studios Website: https://larian.com/

• Baldur’s Gate 3 Website: https://baldursgate3.game/


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