Recently, Call of Duty was updated to with expanded Texture Streaming which has significantly cut down on file sizes but also removed the ability to completely disable Texture Streaming. Today, I wanted to test out these new Texture Streaming options to see how much bandwidth they use as well as what they look like in-game. What are your thoughts on this new forced texture streaming in Call of Duty as well as how much bandwidth each setting uses?
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0:00 Intro
0:31 What is Texture Streaming
1:13 Pros & Cons
1:47 We Can't Turn it Off Anymore?
2:01 How Much Bandwidth Does Optimized Use?
2:54 What if I Have Low Bandwidth?
4:36 Will "Optimized" Cause In-Game Lag?
5:09 How Much Bandwidth Does Minimal Use?
6:05 Quality Comparisons (Optimized vs Minimal)
8:06 Should I Use Minimal?
8:29 My Thoughts on Forced Texture Streaming
9:34 BO6 Requires Constant Internet Connection
10:44 Wrap Up
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