Welcome to Chapter 4 of The Nature of Code: Particle Systems! I begin by coding a simple particle system in p5.js. I convert the Mover class into a Particle class, add a lifetime property, and organize a collection of particles into an array. Code: https://thecodingtrain.com/tracks/the...
🕹️ p5.js Web Editor Sketch: https://editor.p5js.org/codingtrain/s...
🎥 Next video: • 4.2: Many Particle Systems (Emitters!...
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References:
🔗 Particle Systems - A Technique for Modeling a Class of Fuzzy Objects: https://cal.cs.umbc.edu/Courses/CS696...
Videos:
🎥 Simple Particle System: • Coding Challenge #78: Simple Particle...
🎥 Simulating Forces: • 2.1 Simulating Forces: Gravity and Wi...
🎥 Arrays of Objects: • 7.3: Arrays of Objects - p5.js Tutorial
🎥 Fireworks!: • Coding Challenge #27: Fireworks!
🎥 Array Functions: filter(): • 16.8: Array Functions: filter() - Top...
🎥 Removing Objects from Arrays: • 7.5: Removing Objects from Arrays - p...
Timestamps:
0:00 Welcome to chapter 4!
0:24 What is a particle system?
1:24 What do we have to code?
2:01 Let's make a particle class!
2:46 Adding a lifetime property.
3:41 Many particles!
5:16 Emitting particles.
5:51 Removing finished particles from the array.
7:59 Let's make a few tweaks to this system?
8:55 What's next?
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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