In our previous tutorial ( • Create Halo's Blood Gulch in UE4 ), Quixel's Jack McKelvie gave you an in-depth look into the creative process of his Blood Gulch environment.
Today he's going to give you a breakdown of the sci-fi bunker; how it was modeled, how he leveraged decals, vertex normals and so on.
Don't forget to tune in on Friday the 29th at 7PM CET for a deep dive into this workflow. Upcoming Livestream: • Create Halo's Blood Gulch Bunker in U...
Megascans is now completely free for use with Unreal Engine, while asset prices have been slashed across the board for everyone. Discover: http://bit.ly/2OPfQNu
Try out these sci-fi assets yourself: http://bit.ly/2pUrDl4
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