The most overproduced possible way for me to explain why I think little paper guys in video games are neat. Credit for the SDF idea goes to my friend MorganLaK! Their links are below:
ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: https://classyham.com/Sharp-lines-wit...
CG Cookie’s Normal Map video:
• Deconstructing a Normal Map (CGC Week...
Valve’s article on distance fields:
https://steamcdn-a.akamaihd.net/apps/...
Another useful article on distance fields by Joyrok:
https://joyrok.com/What-Are-SDFs-Anyway
My old friend Morgan who figured out the hard stuff:
https://www.tumblr.com/morganalakay
/ morganlak
My socials (please don’t follow):
/ jaythedevguy
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