GDS 2018: Viktor Bocan - Bugs, Glitches and Open World

Опубликовано: 30 Сентябрь 2019
на канале: Game Developers Session
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For more information about the GDS conference visit http://gdsession.com

Why are open-world games buggy so often? Is it possible to make a huge open-world RPG without bugs, clashing systems, and colliding mechanics? Explanation by example: top 100 (or less) bugs of Kingdom Come: Deliverance, how they happened and what we can learn from them.

Game designer, writer, and occasional programmer for more than 20 years. Started on small games, was Lead Designer in Bohemia Interactive (Operation Flashpoint), joined and left 2K Czech, made some games for iPhone. One of the founding members and now Design Director at Warhorse Studios.


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