THE VANISHING OF IRIS - THE GAMIFICATION OF ‘BECOMING BLIND’

Опубликовано: 16 Январь 2023
на канале: Gamification Europe
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Worldwide, 2.2 billion people live with a vision impairment. In the Netherlands, this number is ‘just’ 300.000. Still a large group, that is ‘overlooked’ in may ways in our society. How is it to lose your sight? What do you come across in every-day life? What are you surprises you and what is really frustrating?

To create awareness and support for a more inclusive society when it comes to people with an eye condition, we developed a unique experience; The Eyepodcast.
The Eyepodcast is an immersive interactive podcast. Imagine a Netflix-series, consisting of 6 episodes of about 45 minutes, one being released every week. It’s an thrilling Dan Brown-like adventure about the 30 year old Phil, who has to find his aunt - Iris- , who is missing. In the three days he is given to find her, he gradually loses his eyesight…

Now, instead of Netflix however, you use an app; The Eyepodcast app. And instead of watching, you will be listening. And instead of being passive, you are the main character. During each episode, you actually control Phil and talk to other characters by speaking to the app. You make irreversible decisions, that take you on a your unique path: the people you talk to, the items you pick up, the ways you travel…

In this Lightning Talk, Michiel will tell you about how they made the podcast (immersing themselves in the being blind, creating branching storylines, working with 40 voice actors and working around Spotify, Apple and Google Podcast). https://eyepodcast.nl/

Speaker: Michiel van Eunen

Seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 75 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games where the immense power of play impacts the real world.


As a speaker, Michiel loves to share his experience as gamification designer; the good the bad and the ugly. His favourite subjects are: experience design, building escape rooms and the ‘game-based-learning-design-wheel’ they developed at Living Story.

Session recorded at Gamification Europe 2022.


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