Creative Engineering: Promises & Razors - Insights into Rapid Development

Опубликовано: 13 Декабрь 2017
на канале: Space Ape Games
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In this jam packed event we heard from Tom Mejias, Bill Robinson and Matteo Vallone. With an introduction from our CEO and co-founder John Earner, and MC’d by our Technical Director Sy Watmough.

Tom Mejias spoke about how we decide which projects to start, and which architectures we use to get them off the ground. He described our fail fast philosophy on prototyping, and the razors with which we judge our prototypes. Don't miss Part Two: Balancing & Juicing with Animations and Part Three: Building the Best Platform for your Launch.

Read more from our devs and access the slide deck on our Tech Blog here: https://tech.spaceapegames.com/2017/1...
Deck on slideshare: http://bit.ly/2BhxEMk

We are always looking for talented game developers at Space Ape Games. If you’ve been inspired by hearing about how we work, have a look at our careers page (http://www.spaceapegames.com/careers/)

Follow @SpaceApeGames for all the latest announcements.
Discover our games on http://spaceapegames.com/


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