Keying your 3d models using ZBrush. The techniques you learn in this video can be applied to any digital sculpting software you feel comfortable with. I am teaching you a workflow on how to get the best parts for your figures and toys.
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In this tutorial, I will show you how to prepare my digital sculptures for 3D printing. We will go over splitting the figure into keyable parts while keeping in mind two essential aspects: getting a clean print and ease of paint.
00:00 Introduction
01:41 Keying the Hair
03:10 Keying the neck
05:29 Keying the Shirt and Sleeves
09:09 Keying the Pants
10:56 Keying the boots
11:38 Keying the back holster
13:48 Keying the front holsters
19:35 Keying the Arms
22:10 Keying the Bracelet
25:51 Recap keyed parts
27:49 Final Dynamesh
31:09 Creating digital calipers
32:47 Decimating before export
37:49 Hollowing 3d models using Meshmixer
40:06 Hollowing 3d models using Chitubox
42:31 Adding Drainage holes in Chitubox
47:11 Importing STL files into Preform
50:10 Creating supports using preform
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