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In this video, we discuss how to create a scaleable inventory system. We create a base item that can be reused and overriden to allow for different interactions. We also create a drag and drop system to allow us to drag and drop items.
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TIMESTAMPS
00:00:00 – Start
00:00:38 – Getting Into Godot
00:06:00 – Creating Our Inventory Button
00:15:43 – Setting Up Our Population Code
00:19:11 – Doing Some Styling
00:21:27 – Creating Our Reuseable Items
00:25:50 – Adding Our Items to Our Inventory
00:44:51 – Debugging Our Add System
00:46:53 – Removing a Item
00:58:10 – Adding Click and Drag
01:07:47 – Creating Our Switching Code
01:14:22 – How To Delete From Inventory
01:23:30 – Setting Up Our Generic Item Use System
01:28:53 – Optional Hooking Up to Our Player
01:32:33 – Outro
MUSIC
Music provided by TheRelaxedMovement.
Check it out here: / therelaxedm...
HASHTAGS:
#godot4 #HorrorGame #Inventory#gamedev #devlog #interaction
ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.
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