Digital painters are used to working with separate layers like shading, color, highlights, etc. This video shows how to make shaders that use these same layers instead of the regular passes, render them out, and then recombine them into a painting setup in Blender or other programs.
In this video:
A look at a complex paint setup from my Reimu project.
Walkthrough of a simple setup to output custom layers using Eevee and AOVs.
Recombining the passes for painting in Blender.
Recombining the passes in Krita.
Adding additional paint layers in Blender.
The example files used are available on Gumroad here:
https://gum.co/p_layers
Social Links:
/ aversionofreality
/ aversionreality
/ aversionofreality
Blog post for this video:
http://www.aversionofreality.com/blog...
00:00 - Title Summary Card
00:10 - Example complex paint setup in Blender
03:33 - What we're going over in this video
04:10 - Files are available
04:24 - Note on future videos on this subject
04:41 - The basic shader setup
06:36 - AOVs (Arbitrary Output Variables)
07:47 - Outputs in the Compositor
08:26 - Specular combined into RGB
09:17 - Compositor Combine and adjustments
10:59 - Saving images with File Output Node
13:22 - Combining layers in paint file
17:04 - Combining layers in Krita
20:54 - Adding paint layers in Blender
26:46 - Looking at the Reimu paint setup again
28:15 - Recap
29:00 - Outro
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