We'll be talking about my career path, project, and experience. How the traditional art background (from the Bulgarian Academy of Fine Arts) fits in the digital era and movies. What are my personal approach and choices when making a character (design, silhouette, volumes, details)? How to fit it into the storytelling and create a scene rather than just a turntable. And finally about the production standards like software and rules.
Ran Manolov
Ran is a Character artist/ VFX Supervisor at WWFX, but that's just not enough to describe him! So, we let him speak for himself: 'I am a traditional artist in the digital world. Using my background and applying it in the VFX world. I love shapes, volumes, and lines. It all comes together to a certain rhythm that I'm searching for. I've worked in multiple big VFX houses like ILM, Framestore, and MPC as a character/creature artist. Currently, I am still doing this while overseeing the creative side of the work in a small studio in London.
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