Board game designer Adam Porter explains why creating bad games is actually an effective way of becoming successful!
'Adam in Wales: Playtesting' is available worldwide, via Amazon's print on demand service, and as an ebook.
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Playtesting is the heart of game design. Ideas flow thick and fast for many designers, but it is only by getting them on the table in front of players that we see what we have created.
Playtesting is the process by which designers turn ideas into experiences.
This book describes:
The purpose of playtesting
Types of playtests
Protecting your idea
How many playtests are necessary
Documenting playtests
Forms of playtester feedback
... and then goes on to describe 100 questions you should ask during the playtesting process, with a detailed rationale for each of them.
About the author
Adam Porter is an award winning game designer from the United Kingdom, known for making accessible games suitable for families, and for his popular YouTube channel Adam in Wales where Adam talks candidly about his experiences pitching and licensing games to publishers. Many new designers have looked to Adam for guidance when taking their first steps in the board game industry. Adam's published games include Pikoko, Doodle Rush, Kompromat, Qwuzzle, Zooligans, Thrown, Big Bazar, Happy Hoppers, Ballot Battle, and Zing-a-Zam.
Adam's previous book 'Adam in Wales: Board Game Designer Journal' is available as a physical book from Amazon worldwide, or as a download from DriveThruRPG.com
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