I want to try creating a non Euclidean portal in Godot 4.
I tried figuring out alone for a while and gives up after I found out that someone already made a working portal : https://github.com/Donitzo/godot-simp...
It's not perfect however, there's some clipping issue and you can't see a recursive portal (seeing infinite portal) So I research for a while to try making it possible.
Eventually figured out a way to create recursive portal by making it duplicate itself with camera in different layer mask. not sure about performance but it works I guess.
So I ended up creating a fork for this : https://github.com/Chavafei/godot-sim...
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