Change how your 3D MODELS are imported

Опубликовано: 28 Июнь 2024
на канале: Octodemy
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Godot custom import scripts can help you customize how your assets are imported. Here I go over two examples of how they are useful.

The EditorScenePostImport class allows us to make any changes we want to assets that are imported to Godot.

If you ever wished you could make single 3d model objects be imported without being parented to a node3D. The first example will solve that problem.

First we will make 3D assets be imported as a single MeshInstance3D node if they are single objects.
Then, we'll go over how we can setup and easily make assets share materials in bulk so we can take advantage of the performance boost we get from sharing materials.

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CHAPTERS:
0:00 Import as single mesh
1:18 Setting a default import script
1:44 Asset packs shared materials
2:55 Shared material import script

#godot #godot4 #godotengine


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