The legacy of the PlayStation 2 goes beyond sales figures and iconic series. The best of modern video games take design philosophy inspiration from the PS2, emphasizing systems and mechanics to tell a story. And this philosophy might be the key to keep AAA gaming from being unsustainable.
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Chapters:
00:00 - Intro
04:22 - History and design philosophy of PlayStation 2 games
13:22 - Examples of PlayStation 2 games
19:52 - Modern 'PS2 games'
30:12 - The Looming Bubble
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Resources:
TheGamingBritShow - The Atmosphere of Tekken 4
Game Maker’s Toolkit - Ico, and Design by Subtraction
Game Maker’s Toolkit - The Last Guardian and the Language of Games
Grand View Research - https://www.grandviewresearch.com/ind...
GamesIndustry . Biz - https://www.gamesindustry.biz/how-son...
Sabukaru (PS2 ads)- https://sabukaru.online/articles/play...
DenOfGeek (PS2 design) - https://www.denofgeek.com/games/plays...
Gaming Bolt (MGS2) - https://gamingbolt.com/metal-gear-sol...
Eurogamer (MGS2) - https://www.eurogamer.net/digitalfoun...
Forbes (AC6) - https://www.forbes.com/sites/olliebar...
Kotaku (Insomniac) - https://kotaku.com/what-hacked-files-...
IGN (Kamiya) - https://www.ign.com/articles/hideki-k...
Music used (chronologically):
Authentic Sky (Tekken 4); Wandering Flame (Final Fantasy X); Fs Gs (Rez); Heaven’s Night (Silent Hill 2); Menu Theme (Metal Gear Solid 2); Castle in the Mist (Ico); Claude’s Theme (Grand Theft Auto III); Hearing Things (Armored Core VI); Rough and Decent (Armored Core VI); Save Theme (Resident Evil 4 Remake); Ewige Wiederkunft (Signalis); Menu Theme (Marvel’s Spider-Man 2); The Gates of Hell (Bayonetta); Rays of Light City Ruins (NIER Automata); Aquatic Mines (Sonic Adventure 2)
Additional photography and footage from:
Pixabay
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