Create interior in 3ds Max in two minutes (with Parallax Maps)

Опубликовано: 19 Июль 2022
на канале: Evermotion
28,306
298

UPDATE: New guide is now available as PDF. We upgraded our OSL shader so it works now with V-Ray, Corona Renderer and Arnold. Installation instructions are here:

https://evermotion.org/files/upload/A...

I want to show you how to quickly create interiors with Evermotion's latest collection of Open Shading Language shaders. This collection comes under the name of Archmaterials vol. 4 and it consists of 90 maps of 45 interiors with day and night versions.
You can get it 10% cheaper with a discount code: PARALLAX (enter during checkout in Evermotion Shop).
Link to Archmaterials vol.4: https://evm.link/parallax
COMPATIBLE WITH V-Ray and Corona Renderer

Interior Maps are just EXR texture files. What makes them special is that you can assign them to the 2d planes and in the render you will see the 3d interior with a sense of depth that holds even when moving camera around the scene.

This technique was used to create skyscrapers' interiors in Marvel's Spider Man game, it also became popular in architectural visualization - because it lets you to create buildings with interiors quickly and easy and it is very fast to render. EXR maps can be used in any software that supports OSL shaders. Our collection was made and tested for 3ds Max and V-Ray though, so we focus on that software.
#Intro 00:00
#A few words about Parallax OSL Shaders 00:18
#Setup in 3ds Max 00:46
#Tweak Parameters of OSL Shader 01:30
#Special Offer - 10% Discount! 01:47


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