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Towerborne, by contrast, is a live-service game designed to be as long as possible and be able to take a theoretically infinite amount of time. The fact that much of your time with the game is going to be spent playing randomly-generated levels that all feel the same doesn't inspire a ton of hope that it's going to be fulfilling enough to its audience to hold their attention when there are plenty of other free-to-play titles out there with a lot more going on.
Maybe there's still time to make some adjustments during Early Access and potentially reduce the amount of sameness that players will be trudging through. Still, it would be at the cost of the necessary longevity of any live-service title. I'll be waiting and seeing in the meantime.
Towerborne releases in Early Access today, September 10, 2024, and in full access for free sometime in 2025 for PC via Steam and Xbox Series consoles.
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