Rocket Launch Smoke Simulation in Blender 3.0 [Easy!]

Опубликовано: 29 Октябрь 2021
на канале: Kaizen
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Rockets are pretty cool, but smoke simulations can be a pain in the ass. That's why in this tutorial I'll show you how to create a Rocket Launch Smoke Simulation.

We'll be going over topics such as modelling our smoke effector assets. Animating several objects. Set-up a grass particle system. Creating a smoke domain and smoke inflow system for realistic smoke simulations, adding materials with the Blenderkit Material Library and setting up an HDRI and the Nishita Sky Texture to get it to look good.

I hope you enjoy it! See you in the next one.

Projectfile - https://kaizentutorials.gumroad.com/l...

HDRI - https://bit.ly/3GyTlWW
Rocket model by Intelligent Education on Sketchfab - https://bit.ly/2XXWi1T
Grass Assets by Quixel - https://bit.ly/3pTkoX8
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Follow me on Instagram - @Kaizentutorials
Gumroad - https://gumroad.com/kaizentutorials?a...
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Chapters:
0:00 Intro
0:20 Modelling the assets
3:34 Setting up the Grass particle system
5:05 Creating the smoke simulation
7:11 Fine-tuning the smoke settings
10:00 Rocket Smoke and Fire material
11:09 Other Materials
12:49 Lighting our scene
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My setup:
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GPU - Gigabyte 3070 Ti OC - https://amzn.to/3xWPiQW
Case - Fractal Design Meshify - https://amzn.to/3bBuRBG
Power Supply - NZXT 750W - https://amzn.to/3QNkx9E
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Camera - Sony A6400 - https://amzn.to/3OH8Z5Y
Mic - Blue Yeticaster - https://amzn.to/3QNkKts

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