ScriptableObject-based Attack Configurations | AI Series Part 9 | Unity Tutorial

Опубликовано: 06 Апрель 2021
на канале: LlamAcademy
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In this tutorial I show you how to implement Attack Configurations in ScriptableObjects so we can have fewer prefabs, move to a data-oriented design instead of prefab-oriented design (but we still need SOME prefabs!). This allows us to spawn 4 (or more!) types of enemies with only 3 prefabs.

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👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-ser.... But remember, that's the END STATE of this tutorial.
If you want to follow along, make sure to check out Part 8: https://github.com/llamacademy/ai-ser....

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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.
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