Building an RPG with Unity 5.x [Video Course]
Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG
Learn to build a multiplayer real-time strategy game from scratch using Unity
Gain knowledge of Unity’s UI system to build complex user interfaces
See how to build and customize your framework for your RPG games
Learning
Construct a framework for inventory, equipment, characters, enemies, quests, and game events
See how to load and unload scenes and assets
Create multiplayer game settings for our RPG
Design a UI for user input and feedback
Enhance Game Master to handle all aspects of the RPG
Develop a custom path-finding system
Implement AI for character and non-character players
About
Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive course on building an RPG with Unity teaches you high-end techniques currently used in developing modern games—tips, tricks, and techniques that can be applied to your own role RPG.
We begin with an introduction to and the fundamentals of RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory, weapons, and so on.
We’ll also explore designing levels of the game, adding more features to it, and making the game more interesting. You will see how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games.By the end of the video, you will be able to build upon core the RPG framework elements to create your own game experience.
Style and Approach
This step-by-step video tutorial will teach you how to build a multiplayer RPG. In this video course, you will explore the core concepts of thetypical strategies you might need to build a complete game.
Setting the Atmosphere
The Course Overview
Characteristics of an RPG
Patterns in an RPG
Existing or Upcoming RPGs
Building Our RPG by Using the Story of the Zazar Dynasty
Asset Inventory
Level Design
Testing the Level
Creating the Main Menu
Creating the Game Master
Character Design
Character Definitions
Base Character Class Attributes
Character States
Character Model
Character Motion
Inverse Kinematics
Character Design
Customizing the Player Character
Non-Player Characters
PC and NPC Interaction
Game Master and Game Mechanics
The Game Master
Improving Game Master
Player Data Management
Changes to UI Controller
Testing
Inventory System
Inventory System
Creating an Inventory Item
Inventory Interface
Integrating the UI with the Actual Inventory System
Inventory Items and the Player Character
User Interface and System Feedback
Designing a Heads Up Display
Completing the HUD Design
Integrating the Code
Enemy Statistics in the HUD
Enhancing the Code
Multiplayer Setup
Challenges of a Multiplayer Game
Initial Multiplayer Game
Network Enabling RPG Characters
Testing Our Network -Enabled PC and NPC
What's Next?
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