In this week’s Invoke Studio Sessions, Kent covers how to transform rough assets, like low resolution in-game screenshots into polished key art. We explore techniques like inpainting and control layers. Kent demonstrates how to convert screenshots of 3D models into appealing character designs, ideal for use in key art, dialogue avatars, or character select screens.
Chapters (AI-Generated)
0:00 Introduction
00:30 Setting up the control layers for Blacksmith
11:00 Inpainting the blacksmith
34:18 Before and after Blacksmith
35:02 Golem Mountain King transformation
Invoke Studio Sessions are live events recorded regularly on Invoke’s Discord channel. We take a design challenge from our community and spend an hour working through it while community members follow along, ask questions, and design with us.
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Credits for 3D Models Used:
• The Noble Craftsman by Olmopotums (https://sketchfab.com/3d-models/the-n...)
• Mountain King by Pierre Antoine (https://sketchfab.com/3d-models/mount...)
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