Learn more about how to make efficient simulations and renders today with Applied Houdini III v2 - Rendering and Sparse Simulation here: http://bit.ly/36y4Qee
In this lesson, we're going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We'll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We'll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We'll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini's own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini!
Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
Смотрите видео Applied Houdini Volumes III version 2.0 - Rendering and Sparse Simulation онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Steven Knipping 27 Январь 2020, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 7,59 раз и оно понравилось 12 людям.