I am currently engaged in learning more about game development and blueprint scripting within Unreal Engine 5. It is a good practice to apply what I have learned to a project as a way to test my knowledge. This is why I have undertaken the task of remaking my childhood favorite game, Need For Speed: High Stakes, within Unreal Engine 5. My objective is to create a fully functional game, completely redesigning all maps and menus using Quixel and Nanite meshes to achieve photorealistic environments. Furthermore, I aim to optimize everything for smooth gameplay at 60fps in 4K resolution.
I want to clarify that this project won't be my primary focus but rather a weekend endeavor whenever I have spare time. In this initial part, I will provide a quick overview of the process, demonstrating how I imported the "Landstrasse" map using third-party software to convert .frd files into .lwo LightWave objects. These files were quite disorganized when imported into Blender, so I heavily relied on ChatGPT to assist me in writing Python scripts to clean up the meshes, remove unnecessary materials, and reorganize the project. Additionally, I practiced creating drivable vehicles in Unreal Engine 5 utilizing Chaos physics, implemented new lighting, designed collision meshes, and experimented with materials, textures, and meshes in batches.
Please note that this video is not intended as a tutorial, so don't expect to acquire specific learning points from it. However, I do hope you enjoy watching it and sharing in my journey as a game developer. Thank you!
🔸 Python scripts I got from ChatGPT for Blender: https://shorturl.at/uKX06
🔸 Music by legendary: Rom Di Prisco
Thanks for watching, if you like the video feel free to like and subscribe for more tutorials on #unrealengine #cgi and #3d
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✉️ For any business inquiries, email me at [email protected]
#needforspeed #highstakes #electronicarts
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