Projected Texture Eyes in Blender 2.9, Part 12: The Cornea
Making the Cornea mesh layer non-destructively using modifiers. And also the material and a couple more bones.
Projected Texture Eyes is a method where you move the texture across the geometry, instead of moving the geometry itself. I've used this method in most of my characters, including my Reimu and Rei projects. This setup is a convenient group with multiple useful nodes to help you build your own setup, or you can use existing procedural or image textures. Comment, or message me on social media if you need help! (See About page for contact info.)
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00:00 - Title Card
00:10 - What we're making
01:02 - Geometry made with Solidify
02:45 - Adjusting displace mount
05:09 - Non-mirrored catchlight bones
08:40 - Mirroring drivers+material
11:43 - Catchlight material
13:34 - Adjusting shaders
16:12 - Recap and test
17:25 - Coming next
17:59 - Outro
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