In this part (part 3) of the bow & arrow masterclass you will learn the following:
- Correctly draw and shoot an arrow from the bow
- Create upper-body montage slot
- Use aim offset to rotate the mesh towards where the camera is aiming
- Create a crosshair widget
- Calculate arrow path to always hit the center of the screen
If you want to follow along with my specific bow and bow animations you can get the full project files on my Patreon
Download the project files and support my channel on Patreon
/ alizoh
Join my Discord server to chat and mingle with the community
/ discord
Assets used:
Mixamo animations: https://www.mixamo.com/#/?query=stand...
Chapters:
00:00 Intro
00:42 Draw (Pull) the bow
06:22 Firing the arrow (based on draw bow strength)
16:44 Input action for firing
19:05 Testing and fixing bugs
23:36 Animating bow draw and fire
32:57 Aim Offset to rotate mesh to camera direction
41:43 Creating the Crosshair widget
51:48 Calculating correct arrow path
58:01 Next up in part 4
About me:
I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.
I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.
#unrealengine5 #bowandarrow #tutorial #unrealengine #ue5 #gamedev #animation #physics #blendspace #bow #arrow #montage #linetrace
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