I had gone back to the Hot Bread Bakery but no one was there. I guess it only happens one time. I left and went back to Birch, and this time she had a new armor called the PSZ-9N Wolfhound. It was claimed to be a special version made for Mercenaries. I bought it and upgraded it. It weighed the same as my Zircon suit at 7kg and allowed the same additional 8kg of carrying weight to 88kg total. It had the same four artifact slots but two of them were protected, which was a huge deal for me since my radiation protection artifacts are too weak. I was losing the Psi Protection of my Duty helmet, but I was getting a big improvement in physical protection.
I left the Freedom Base, going out an unguarded gate that appeared rarely used, that went out into open fields, and I took a path westward alongside railroad tracks and many railroad cars. I went all the way around to the far side of Rostok, which used to be called the Wild Territory long ago. I found an open gate, where going in deeper I came across a Freedom squad fighting some mutant rats. They were at another gate, with multiple shattered glass anomalies, that you had to carefully weave around.
I continued north, going between some buildings and out into the open by a downed helicopter. There were some deadly radiation fields I had to avoid. Surrounding the helicopter was a large field of electrical anomalies. The artifact inside of it was one of the most difficult I have ever had to chase down. When I finally got the artifact, it was a Thunderberry. It was supposed to help with endurance, but I guess you need more than one to see a difference. From there I went to the south-east towards a location of my side mission. At a train platform I saw several dead Freedom.
No sooner did I get up on the platform, than a Bloodsucker attacked me. I ran inside the train car and into the corner and defeated it quickly. Going back outside I found a wounded Mercenary named Moth. There was a PDA on the dead Freedom that involved him, but I chose not to confront him about the information (see Game Note) I left him happy with my rescue and went to the house of my side mission. Inside I found everyone dead, found the package Barkeep wanted and left the house, going back to the Freedom base in a totally different path that I had never taken before. Barkeep was happy to get his package and rewarded me (in the next video) for that side mission.
Game Note: Other than the death I got getting too close to the building near the helicopter, the other big change was my conversation with Moth. The first time, I went down a path of confronting him about being hired by Freedom to kill Loners by showing him the Freedom PDA. This caused him to get angry, give me 1,600 coupons and saying all the Mercs will know about me threatening him. I don't like these scenarios where I make people mad. I could care less about the 1,600 coupons. I went back to a save I had made before talking to him and i chose not to pursue that option of threatening him and making him angry.
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