Today we’ll see how to programmatically spawn an object you created at specific locations.
Now, suppose you created an object, like a tree, and now want to spawn it multiple times in the scene. You could use particles, but they don’t give you full control. If you want to add the tree objects at specific locations, you can use Python.
So, here’s what we are going to do. First we’ll model a simple tree. Then we’ll add a plane, select some vertices on the plane and spawn the trees at the selected vertices. And we’ll do it by means of a Python script.
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