Due to GPU limitations, it is unfortunately not possible to connect all your players to same Render Streaming instance without running into performance issues. As a result, in order to build out a scalable networked solution for Render Streaming, you would also need to connect to a multiplayer backend and ideally, you would also connect to a multiplayer backend that is located within your same data center. To do so, you would need to setup your own Docker backend, which is exactly what Edge Multiplay is.
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FusedVR Render Streaming : https://github.com/FusedVR/VRStreaming
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Chapters:
0:00 Multiplayer Motivation
1:35 Project Setup
3:30 Multiplayer Setup
6:59 Connecting Multiplayer and Render Streaming
8:55 Testing Builds
12:30 Conclusion
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