OTOY | GTC 2013 - The Convergence of Cinema and Games: From Performance Capture to Final Render

Опубликовано: 18 Май 2013
на канале: Jay Shore
37,997
143

Speaker(s)

Jules Urbach


OTOY has built a production pipeline from high quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a peek at the future of real-time visual effects and game graphics production delivered by OTOY''s cloud service using NVIDIA GPUs. The process starts by creating lifelike 3D assets with LightStage, a state-of-the-art capture environment used in blockbuster movies such as The Curious Case of Benjamin Button, Avatar and The Social Network, which produces 100% photorealistic 3D representations of actors. The second stage is turning these massive datasets into renderable 3D assets for use in film VFX and animation. Otoy''s physically-based, unbiased Octane Render uses GPUs to deliver real-time, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. The final pipeline stage provides real-time photorealistic games in the cloud with Brigade, a path tracing renderer targeted at games with numerous optimizations to run at real-time frame rates. It bridges the gap between offline and real-time rendering by using the same high quality assets and rendering algorithms (path tracing), offering photorealistic global illumination, and physically based materials in games.


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