Reframing 360-degree Camera Footage Workflow in Davinci Resolve using GoPro Player and Reframe360

Опубликовано: 05 Май 2021
на канале: RoadReality
29,061
553

UPDATE 9/2022 - All of the steps shown in this video work in Davinci Resolve 18! They keyframe issue is still a bug that BlackMagic Design hasn't fixed yet, but you can work around that by using the Inspector window to create and edit your keyframes for animating the camera.

From Start to Finish, in this video I'll show you the fastest workflow I know for adding a 360-degree camera to your video recording arsenal. From using the GoPro Player App to export your .360 files to .MP4 files, using them in Multicam Clips [Multicam in DR tutorial link below], and how to use the Reframe360 plugin to reframe and animate the footage for your videos! I've included all the tips, tricks, and pitfalls of 360 editing in one [admittedly long] video!

If you ever thought adding a 360-degree action camera to your workflow was going to add a ton of time, I can assure you it WON'T, after you watch this video through. If there's something I missed/skipped, or you have questions, by all means let me know in the comments below - I'll be glad to help you out.

NOTE: When you do the fix for "The Black Dot" in your Adjustment Clip, that will copy over to your 360 footage as well, blurring it out each time automatically!

You can download the Reframe360 plugin here: http://reframe360.com/

I know it says Discontinued, but the download links & plugin still work fine - if the link is broken, please let me know in the comments below.

Multicam in Davinci Resolve Tutorial:    • Video  

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Chapters
00:00 Intro
00:38 GoPro Player App
03:15 Setup in Davinci Resolve
05:21 Using the Reframe360 Plugin
13:23 Camera Animation
18:40 Save Camera Settings via Power Bins
21:24 Another Animation Example
22:19 The Black Dot
24:58 Recap


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