In part 2 of this series, we will cover how to create blueprint material controls inside of our blueprint rig. If you don't want to make a bunch of duplicates of your car rig or duplicate materials just to change colors on tweak parameters, then this video is for you! We will also cover how you can take control and create overrides or modifiers for texture sets that come with your models inside of Unreal Engine 5.
Part 1 - Car Rig Setup
• Create an Vehicle Rig with Animation ...
Part 3 - Dynamic Road and Driving System
• Use Splines to Create a Dynamic Road ...
Part 4 - City Skyline with PCG
• Create a City Skyline with PCG tools ...
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00:00 - overview
00:35 - why set it up this way?
03:00 - blueprint controls
11:07 - adjusting parts of textures
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