Create a NAV MESH with Unreal Engine

Опубликовано: 20 Ноябрь 2022
на канале: Zenva
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Learn how to set up a Nav Mesh in Unreal Engine!

If you're seeking to develop your own games, you've probably heard of Unreal Engine. Unreal Engine is a free powerful game engine that's very user-friendly for beginners and offers a high degree of portability for its users as it's written in C++. That makes it possible for you to implement games that'll run across multiple platforms, such as iOS, Android, Windows, PlayStation, and Xbox.

Now, if the game you're coding is going to have AI-controlled units, then you'll need to establish a map that identifies the walkable areas of your game levels at some point. For that, you can use a Navigation Mesh.

A Navigation Mesh (commonly referred to as Nav Mesh) is basically a definition of which areas an AI-controlled unit will consider passable. By passable we mean those areas without any obstacles or other units in them, which the AI unit is allowed to move through. We want these units to move around an obstacle instead of simply cutting through it while on their way to a designated location on the game level.

In this quick tutorial, you'll see how to do the mapping of the walkable area in Unreal Engine for your game level with a Nav Mesh, thus cutting out the areas occupied by other elements from it. This way, your AI units will know exactly where they can pass or not by using the Nav Mesh for auto-navigation. Making units moveable and providing them with basic notions of enemy recognition and even simple combat abilities will take your game to the next level!

Independently of the type of game you're developing, knowing how to use tools and resources of your chosen game engine such as the Nav Mesh is surely an important addition to your skillset, so let's get started!


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