In this episode we install/implement some custom meshes for our buildings. These meshes and textures are courtesy of Matthijs and are available for you to download for your projects, see below for details!! Implementing our meshes, we need to adjust their size to fit our world as well as create custom materials for them. While we are at it, we make it so our buildings, when spawned via button, always face us regardless of rotation and ensuring it maintains our desired building rotation size.
We also fix our Navmesh so that our NPC no longer get hung up on the buildings and will instead walk around them!
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HUGE thanks to Matthijs de Rijk for giving us these meshes to use in our projects! Please, go check out his facebook page as well as his website, it's the least you can do for the free buildings!
☛ www.facebook.com/MrTheRichArt
☛ www.mrtherich.com
☛ Download: http://bit.ly/3pg-rtsbuildings
The Bitly link for the download will simply take you to my dropbox for immediate download of the files. Enjoy and visit Matthijs!
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★ RTS Playlist: • UE4 RTS Tutorial Series
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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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♦ Unreal Engine Version: 4.9.2
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
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