Here's part 1 - basics of redshift explosion shader using 18.5 new scattering technique.
This is a 5 part tutorial in which I go through
Part 1 - Basics of rendering explosion in redshift
Part II - In-depth setup to get desired result creating scatter from temperature & density
Part III - Using Pyro bake volume nodes baked scatter and create the shader
Part IV - Setting up shader for explosion with trails sparse solver version
Part V - Setting up shader for explosion with trails sparse solver version. The axiom version of this series will be released soon.
Parts II - V & project files are available on gumroad link below
https://gum.co/drDcd
Sidefx content library: https://www.sidefx.com/contentlibrary/
Applied Houdini: http://www.appliedhoudini.com/
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