Notes for You:: Spot Light in Unreal Engine - Unreal Lighting Tutorial 03
emits light in the specified direction from a single point in space in a cone shape.
Works like the real world flash light (i.e. torch light).
Commonly used Properties:
Intensity:
indicates the brightness of the emitted light.
Attenuation Radius:
indicates how far the light is emitted i.e. length of the cones.
Inner Cone Angle:
indicates the angle of inner cone.
Within the inner cone, the light gets full brightness.
Outer Cone Angle:
indicates the angle of outer cone.
Between the inner cone and outer cone the light gets feathered.
Affects World:
enables or disables the light.
Affects world property cannot be modified at run time.
Visible:
enables or disables the light.
Visible property can be modified at run time.
Light Color:
indicates the color of emitted light.
Use Temperature Checkbox:
enables or disables light color based on the temperature property.
Temperature:
allows to set light color (between warm and cool).
Cast Shadows:
indicates whether the light casts shadows or casts no shadows.
Indirect Light Intensity:
indicates the brightness of indirect light or bounce light
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