It's a bloodbath, all right. The young girl swings and stabs, ripping her blade through flesh, metal and bone, eviscerating foe after foe until the room is covered in a thick, rich coat of red. Your eye can barely track her movements as she flits from corner to corner, vanishing in a puff of crimson smoke only to reappear, strike, and then vanish again.
Her enemies give fruitless pursuit, haplessly swinging and shooting, their blades and bullets finding only air. Soldiers, cyborgs, nefarious government agents, zombie marines; she
liquifies them all. A last, lonely ninja hobbles towards her, his katana waving impotently. She lets out a roar and leaps on him, rending his flesh with her bare hands.
She collapses, bathed in their blood, and the nightmares wash over her again.
The Dishwasher: Vampire Smile is the sequel to James Silva's 2008 indie XBLA hit The Dishwasher: Dead Samurai. Silva's story is well known among the independent development community: In 2007, the then-unknown developer (and former dishwasher) won Microsoft's Dream-Build-Play XNA competition and used the $10,000 in prize money to single-handedly release Dead Samurai, which went on to gain a cult following and critical acclaim.
In the three years since that game's release, Silva has clearly been hard at work iterating and improving on his initial design. Vampire Smile boasts what appears to be an entirely new game engine, as well as significantly dialed-up gameplay, local and online co-op, and a wider, more accessible range of difficulty levels. From the menus to the cutscenes, every aspect of the game is polished, stylish and slick.
Vampire Smile sports two solo campaigns for players to choose from. Sure, they can reprise the role of The Dishwasher, picking up his story in the aftermath of the first game's apocalyptic finale. But the real star of Vampire Smile is Yuki, The Dishwasher's prodigal stepsister and the default protagonist of the game's narrative. With a slouched, sullen demeanor and curly black hair hanging over her eyes, Yuki channels the now-clichéd "dark-haired creepy J-horror girl" archetype, though thankfully retains some of her own identity as well. That's largely due to the endearingly goofy touches at the margins of her character -- her gleeful embrace of new magical powers, her giant electrified JRPG "Cloud Sword," her flying feline familiar Paka, and the gatling-gun/chainsaw attachment that she wears in place of her severed arm.
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