Games can have mostly narrative (Stanley's parable) and mostly mechanics (Factorio). Most games, however, try to mix the two. Why and how? Here is what we learned while trying to combine them.
Gabriel is the CEO and Creative Director of Haemimont Games. He's a passionate game player and creator, involved in all aspects of game development - design, code, art, music & business. In the last two decades he has the honor and pleasure to make games as part of the team at Haemimont Games.
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