If you have a scene with multiple objects using the same material, you’ll notice that everything looks the same. Same color, same tone, same texture, same everything. We want to randomize this with the Jitter node in Redshift for Cinema 4D.
Jitter allows you to randomize different things based on user data, name id, or object id. Within the node you’ll find a few options.
Color Jitter
Float Jitter
Integer Jitter
Color Jitter changes the HUE, Value, and Saturation. Float Jitter will allow you to randomly offset the UVs, which is what we want to do first. With the texture offset, everything will look randomized so you don’t have the same knots in the same place on every object.
Connect the outFloat to the Base Color, find the General - UV - Remap selection and plug it into Offset.
Then repeat this step and plug the outFloat into Texture Metallic, Texture Roughness, Texture Normal, and Texture Height.
Now back in your Float Jitter settings where by default you will see the Float Min and Float Max set to 0. Increase the Float Max to 1 to start randomizing the texture, and then adjust the Float Seed until you find a look you are happy with.
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